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Sandbox Mode inserts the player directly into the world of The Long Dark to experience all the challenges of survival.

ExperienceEdit

The choice of Experience dictates how harshly the world will treat the player throughout their journey in The Long Dark.

PilgrimEdit

Pilgrim icon

The easiest experience available. Best for exploration and learning in a low-stress environment.

  • Abundance of items.
  • Needs bars drop slowly.
  • Wildlife will not attack the player unless provoked.
  • Safe starting location.
  • All fires stop character from freezing.
  • Decay of all items is much slower than other experience modes.
  • Allows for five active feats.

VoyageurEdit

Voyageur icon

An experience that balances exploration with challenge.

  • Balanced number of items.
  • Normal needs.
  • Hostile wildlife will not appear for the first twelve to twenty-four hours.[1]
  • All fires stop character from freezing, but chance to start at night.
  • Decay of all items is slightly slower than Stalker.
  • Allows for four active feats.

StalkerEdit

Stalker icon

A punishing survival challenge.

  • Few items to be found.
  • Needs bars erode quickly.
  • Immediate hostile wildlife and in greater numbers.
  • Starting a fire does not immediately save character from freezing.
  • No chance of an indoor starting location. Chance to start at night.
  • Allows for three active feats.

Interloper Edit

Interloper icon

The most difficult experience available. For expert players looking for the ultimate survival challenge.

  • Very few items. Certain tools have a limit to how many times they can spawn across the entire sandbox.
  • Minimal starting resources. Most items need to be crafted.
  • Less numerous but more dangerous wildlife.
  • The world becomes more hostile the longer the player survives.
  • Allows for two active feats.
  • Several cargo containers do not spawn in Timberwolf Mountain.

Choose RegionEdit

The player may select any region they want as their starting point. The player also has the option to randomize their starting region. Each region is unique, has different advantages and drawbacks, and are all interconnected.

If the Interloper Experience is selected, then the starting region will be randomly chosen. In Interloper, you will not spawn in Mystery Lake or Coastal Highway, and the number of possible spawn locations are limited.

The current regions are as follows (as of Alpha v393)[2]:

Mystery Lake [beginner] - connects to Coastal Highway and Pleasant Valley

Coastal Highway [intermediate] - connects to Mystery Lake, Pleasant Valley, and Desolation Point

Pleasant Valley [advanced] - connects to Mystery Lake, Coastal Highway, and Timberwolf Mountain

Desolation Point [intermediate] - connects to Coastal Highway

Timberwolf Mountain [advanced] - connects to Pleasant Valley

Forlorn Muskeg [advanced] - connects to Mystery Lake

GenderEdit

The choices are male or female, with the sole difference being the player character's speaking voice.

StartEdit

The player is alone, not dressed for the cold, and carries only a meager amount of supplies. The player must find food and shelter before nightfall, when the temperatures drop and the wolves are at their most alert. The amount of supplies one starts with is dependent on the experience mode selected.

References Edit

  1. Steam, The "Silent Hunter" Update (v.233) -- We've Added Bows & Improved Hunting!, viewed 22 May 2015, <http://steamcommunity.com/games/305620/announcements/detail/235656499654813808>.
  2. Wiki, Category:Regions, 7 October 2016, <http://thelongdark.wikia.com/wiki/Category:Regions>

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