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Safe House

In an open-world experience like The Long Dark, the player needs a place of safety they can return to rest and recover from the hazards faced during exploration, make choices around gear customization, repairing and improving gear, crafting, planning longer excursions to distant locales, etc., as well as interact with key story NPCs.

The safe house provides significant gameplay value to the player and sometimes acts as a "gate" for content progress — in other words, events that advance the story or change the world state may only occur when the player returns to the Safe house.

As such, there will be a constant pull on the player to return to the safe house, and the tension between wanting to remain in the relative safety of the Safe house vs. needing to head out into the world to find supplies and complete objectives will drive a lot of self-directed sandbox gameplay.

The safe house will also be a location that can act as a gateway for narrative progression through the game story. This means, occasionally important events will be triggered by returning to, or leaving, the Safe house.

Long-distance travel between locations might require the establishment of more than one Safe house. You will also be able to set up temporary camps which can be useful places to take shelter, rest, and resupply along travel routes, as well as supply caches which are essentially points of resupply where you can top up on food, water, first aid consumables, etc.

Benefits Edit

Shelter from the elements

Safe houses offer protection from weather and cold, and wood stoves can be used to provide heat, cook food, etc.

Gear and supply storage

This includes excess gear (clothing, tools, repair components, weapons, etc.), food and water, fuel, first aid equipment, etc. Store “stuff” that you find in the world that you think might be useful but don’t necessarily want to carry around with you wherever you go, and resupply on food, water, ammunition, etc.

Workbench

A good place to do some crafting or item repair beyond simple maintenance.

Bed

You’ll get very tired exploring the world and will sometimes need to rest. “Using” the bed will bring up an analog watch interface you can set to advance time. Resting will reduce your Fatigue, and will advance certain health-related conditions (healing, or the progress of illness), and is also a useful way to advance time.

Bookshelf

You might find some useful books in the world on topics you’d like to learn more about. Find them and dedicate time to reading them, and you can increase your Knowledge about certain things in the world.

Suggested locations Edit

There are several locations on each map that offer good amenities to help in your attempts for survival. Here are some good ones, for sandbox mode.

Mystery lake Edit

Camp Office Edit

Big, centrally located. It offers lots of storage space, 2 fire places, beds and a work bench and back and front doors for easy escape from wolves. Its in a central location, making it a great hub for exploration and hunting expeditions. The main problem is that wolves patrol the area almost all the time. You just have to outrun them, and be sure to either wait them out, or leave using the opposite door.

Trapper's Homestead Edit

Cosy and remote. Storage space, bed, fire place and work bench, and even a handy safe. The remote location lends to there being less wolf activity. Only problem; it only has one door, so be sure to lose any wolves stalking you before you enter.

Carter Hydro Dam Edit

Only included as a warning, stay away! This death trap's only use is a looting opportunity, later after you have a weapon. It offers lots of storage space, a fire barrel, a floor to place a bed roll on and a nasty creature called "Fluffy"

Tactics: If you find yourself spawned outside of this location, and its near dark and you have no choice, go in the front door, and try to keep quiet, lay out your bedroll close to the door. Whatever you do, don't root around the other rooms. Just sleep till morning and move on.

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