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Injuries subtract instantly from condition. Injuries will briefly appear in the bottom left corner in parentheses as a negative number representing how much Condition was lost. Other than this, injuries may go unnoticed when they occur. First aid is not applicable to injuries; the damage has been done, though treatable afflictions often accompany injuries. Rest speeds up condition recovery.

Falls Edit

Dropping from an elevated position may cause injury. Greater heights create both a greater chance of injury and greater potential. Falls of only a few meters are quite survivable taking only 5-10% from Condition. It is however possible to suffer even a 100% loss if falling from a sufficiently large height. Falls also carry potential for sprains and damaged clothing. 'Fall' conditions can also occur while walking or running on rocks or unstable surfaces, without an actual 'fall' occurring.

Lacerations and bruising (major and minor) Edit

These injuries are sometimes randomly inflicted after a fall or during wolf attacks. Lacerations and bruises typically take 5-20% from condition for each instance. While the term 'laceration' suggests the need to control bleeding, that is not the case in TLD. Bleeding wounds are handled as a separate affliction blood loss.

Close call Edit

Injuries may also be possible if a player just barely retreats from an attacking animal by using a door. In this case, condition will be taken once the new screen loads, suggesting the animal slammed into the door just as the player got through. Animal must be sufficiently close to the door in question and charging at the player for this to occur. This may also be the result of the animal landing an attack during the loading fade-out.

Afflictions such as sprains or blood loss may be shown on screen, but are not actually registered and do not show up in the first aid menu.

Burning Edit

Standing in, or too close to a fire will cause condition loss from burning at a rate of 1-2% per minute. The affliction burns will also be applied and clothing currently worn will be damaged or even ruined.

Falling into Water Edit

Falling into water, either by touching open water at the shoreline in a coastal region or by falling through cracked ice, causes 10% condition loss. It also soaks your clothing and applies the affliction hypothermia.
Medicine
Artificial AntibioticsAntisepticBandageEmergency stimPainkillersWater purification tablets
Natural Old man's beard wound dressingRose hip teaReishi tea
Other First aidAfflictionsInjuries
Up-to-date as of version 0.321.

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