- "There are many ways to die in the wilderness. Medical treatements -- man-made or harvested from the natural world -- will save your life. Use the Status screen to check on your health. Apply a Treatment using the First Aid Radial menu. You can also use Treatments from your Pack menu"
- — In-game description
First Aid is the term used for items that can be consumed to prevent or treat injuries and diseases to the player throughout their playthrough.
Afflictions
- Main article: Afflictions
Negative afflictions cause Condition loss and/or otherwise impede the player. There are currently 14 types of negative afflictions, which can be classified into two types: injuries and diseases.
Injuries
Injuries are caused by falling, animal attacks, or exposure to the elements. The names of injuries that can affect a player will be briefly displayed on screen when they occur. Additionally, the player character will usually cry out in pain.
Diseases
Prior to contracting diseases, players are able to view their risk for the disease in the status menu. Certain actions taken by the player, such as consuming raw carnivore meat or drinking unsafe water, dramatically increase the risk that the player will contract the related disease. Once the disease has been contracted, treatment is required to remove the negative effects.
Administering First Aid
Administering First Aid to treat an injury or disease is done primarily using the first aid interface from the Radial Menu. Current afflictions are listed and selectable on the left side of the screen. First Aid items can also be consumed directly from the inventory. Although, since the game does not pause in the inventory menu, the additional steps might waste precious time.
After selecting the first aid item, a menu with the player's current afflictions allows the player to direct the treatment to the specific affliction. Using the wrong treatment on the wrong affliction, however, will still consume the item without curing the affliction. The player will need to apply the correct treatment on the right affliction to begin recovering.
It is possible to have multiple instances of similar afflictions. Each must be treated individually. Many afflictions will have two different possible treatments; regardless, treatments are only selectable when the necessary items are in the inventory. Many afflictions also require a resting or waiting period to completely cure after the treatment is applied.
Afflictions disappear when they are cured. Some afflictions will disappear without treatment once sufficient time has passed, while others slowly drain condition and can kill they player if not cured quickly enough.
First Aid types
Preventative
Item | Prevents | Effect | Dose | Weight | Renewable | |
---|---|---|---|---|---|---|
Antiseptic | Infection | Reduces the risk of infection from an animal attack by 40% | 0.10 liters | 0.14 kg (0.308 lb) |
Artificial | |
Old Man's Beard Wound Dressing | Infection | Reduces the risk of infection from an animal attack by 40% | 1 item | 0.10 kg (0.22 lb) |
Natural | |
Water Purification Tablets | Dysentery | Purifies 1 liter of unsafe water, allowing the player to drink without risk of Dysentery | 1 tablet | 0.06 kg (0.132 lb) |
Artificial |
Prepared Plants
Item | Cooked into | Weight per dose | |
---|---|---|---|
Prepared Birch Bark | Birch Bark Tea | 0.05 kg (0.11 lb) | |
Prepared Burdock | Can be consumed as food or boiled into Burdock Tea | 0.15 kg (0.33 lb) | |
Prepared Reishi Mushrooms | Reishi Tea | 0.05 kg (0.11 lb) | |
Prepared Rose Hips | Rose Hip Tea | 0.05 kg (0.11 lb) |
Treatment
Item | Treats/Restores | Dose size | Weight per dose | Renewable | |
---|---|---|---|---|---|
Antibiotics | Dysentery | 2 pills | 0.03 kg (0.066 lb) |
Artificial | |
Bandage | Blood loss Broken Ribs |
1 | 0.10 kg (0.22 lb) |
Artificial | |
Birch Bark Tea | Restore Condition | 1 | 0.10 kg (0.22 lb) |
Natural | |
Burdock Tea | Dysentery | 1 | 0.10 kg (0.22 lb) |
Natural | |
Emergency Stim | Sprained Ankle Restore Condition (15) Give unlimited Stamina for a limited time (before total depletion) |
1 | 0.10 kg (0.22 lb) |
Artificial | |
Go! Energy Drink | Restores Fatigue (for a limited time before depletion) and gives Fatigue Reduced
Gives Energy Boost (for a limited time before depletion) Gives Headache after awhile |
1 | 0.25 kg (0.55 lb) |
Artificial | |
Painkillers | Broken Ribs | 2 pills | 0.03 kg (0.066 lb) |
Artificial | |
Reishi Tea | Dysentery | 1 | 0.10 kg (0.22 lb) |
Natural | |
Rose Hip Tea | Broken Ribs | 1 | 0.10 kg (0.22 lb) |
Natural |
Equipment
Item | Prevents/Use | Weight | |
---|---|---|---|
Respirator (only in Tales from the Far Territory expansion) | Chemical Poisoning at Chemical Spills | 0.00 kg (0 lb) | |
Canister (only in Tales from the Far Territory expansion) | Used to make a Respirator functional | 0.20 kg (0.44 lb) |
Other
Item | Treats/restore | |
---|---|---|
Insulin | Used on Dimitri in Episode 3 of Wintermute | |
Blackrock Infirmary Medication | Used on Franklin in Episode 4 of Wintermute |
First Aid | |||||||
---|---|---|---|---|---|---|---|
Artificial | |||||||
Natural |
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Respirator | |||||||
Wintermute |