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"There are many ways to die in the wilderness. Medical treatements -- man-made or harvested from the natural world -- will save your life. Use the Status screen to check on your health. Apply a Treatment using the First Aid Radial menu. You can also use Treatments from your Pack menu"
— In-game description

First Aid is the term used for items that can be consumed to prevent or treat injuries and diseases to the player throughout their playthrough.

Afflictions

Main article: Afflictions

Negative afflictions cause Condition loss and/or otherwise impede the player. There are currently 14 types of negative afflictions, which can be classified into two types: injuries and diseases.

Injuries

Injuries are caused by falling, animal attacks, or exposure to the elements. The names of injuries that can affect a player will be briefly displayed on screen when they occur. Additionally, the player character will usually cry out in pain.

Diseases

Prior to contracting diseases, players are able to view their risk for the disease in the status menu. Certain actions taken by the player, such as consuming raw carnivore meat or drinking unsafe water, dramatically increase the risk that the player will contract the related disease. Once the disease has been contracted, treatment is required to remove the negative effects.

Administering First Aid

Administering First Aid to treat an injury or disease is done primarily using the first aid interface from the Radial Menu. Current afflictions are listed and selectable on the left side of the screen. First Aid items can also be consumed directly from the inventory. Although, since the game does not pause in the inventory menu, the additional steps might waste precious time.

After selecting the first aid item, a menu with the player's current afflictions allows the player to direct the treatment to the specific affliction. Using the wrong treatment on the wrong affliction, however, will still consume the item without curing the affliction. The player will need to apply the correct treatment on the right affliction to begin recovering.

It is possible to have multiple instances of similar afflictions. Each must be treated individually. Many afflictions will have two different possible treatments; regardless, treatments are only selectable when the necessary items are in the inventory. Many afflictions also require a resting or waiting period to completely cure after the treatment is applied.

Afflictions disappear when they are cured. Some afflictions will disappear without treatment once sufficient time has passed, while others slowly drain condition and can kill they player if not cured quickly enough.

First Aid types

Preventative

First Aid Item Prevents Effect Dose Weight Renewable
Antiseptic icon Antiseptic Infection risk icon Infection Reduces the risk of infection from an animal attack by 40% 0.10 liters 0.14 kg
(0.308 lb)
Artificial
Old Man's Beard Wound Dressing icon Old Man's Beard Wound Dressing Infection risk icon Infection Reduces the risk of infection from an animal attack by 40% 1 item 0.10 kg
(0.22 lb)
Natural
Water Purification Tablets icon Water Purification Tablets Dysentery icon Dysentery Purifies 1 liter of unsafe water, allowing the player to drink without risk of Dysentery 1 tablet 0.06 kg
(0.132 lb)
Artificial

Prepared Plants

First Aid Item Cooked into Weight per dose
Prepared Birch Bark icon Prepared Birch Bark Birch Bark Tea icon Birch Bark Tea 0.05 kg
(0.11 lb)
Prepared Burdock icon Prepared Burdock Can be consumed as food or boiled into Burdock Tea icon Burdock Tea 0.15 kg
(0.33 lb)
Prepared Reishi Mushrooms icon Prepared Reishi Mushrooms Reishi Tea icon Reishi Tea 0.05 kg
(0.11 lb)
Prepared Rose Hips icon Prepared Rose Hips Rose Hip Tea icon Rose Hip Tea 0.05 kg
(0.11 lb)

Treatment

First Aid Item Treats/Restores Dose size Weight per dose Renewable
Antibiotics icon Antibiotics Dysentery icon Dysentery

Food poisoning icon Food Poisoning
Infection icon Infection
Intestinal parasites icon Intestinal Parasites

2 pills 0.03 kg
(0.066 lb)
Artificial
Bandage icon Bandage Blood loss icon Blood loss
Broken ribs icon Broken Ribs

Burns icon Burns
Sprained ankle icon Sprained Ankle

Sprained wrist icon Sprained Wrist

1 0.10 kg
(0.22 lb)
Artificial
Birch Bark Tea icon Birch Bark Tea
Restore Condition icon
Restore Condition
1 0.10 kg
(0.22 lb)
Natural
Burdock Tea icon Burdock Tea Dysentery icon Dysentery

Food poisoning icon Food Poisoning
Infection icon Infection
Intestinal parasites icon Intestinal Parasites

1 0.10 kg
(0.22 lb)
Natural
Emergency Stim icon
Emergency Stim Sprained ankle icon Sprained Ankle
Restore Condition icon
Restore Condition (15)
Energy Boost icon

Give unlimited Stamina for a limited time (before total depletion)

1 0.10 kg
(0.22 lb)
Artificial
Go! Energy Drink icon
Go! Energy Drink Fatigue reduced icon Restores Fatigue (for a limited time before depletion) and gives Fatigue Reduced

Energy Boost icon Gives Energy Boost (for a limited time before depletion)

Headache icon Gives Headache after awhile

1 0.25 kg
(0.55 lb)
Artificial
Painkillers icon Painkillers Broken ribs icon Broken Ribs

Burns icon Burns
Pain icon Pain

2 pills 0.03 kg
(0.066 lb)
Artificial
Reishi Tea icon Reishi Tea Dysentery icon Dysentery

Food poisoning icon Food Poisoning
Infection icon Infection
Intestinal parasites icon Intestinal Parasites

1 0.10 kg
(0.22 lb)
Natural
Rose Hip Tea icon Rose Hip Tea Broken ribs icon Broken Ribs

Burns icon Burns
Pain icon Pain

1 0.10 kg
(0.22 lb)
Natural

Equipment

First Aid Item Prevents/Use Weight
Respirator (only in Tales from the Far Territory expansion) Chemical Poisoning iconChemical Poisoning at Chemical Spills

Suffocation iconSuffocation

0.00 kg
(0 lb)
Canister (only in Tales from the Far Territory expansion) Used to make a Respirator functional 0.20 kg
(0.44 lb)

Other

First Aid Item Treats/restore
Insulin icon Insulin Used on Dimitri in Episode 3 of Wintermute
Blackrock Infirmary Medication icon Blackrock Infirmary Medication Used on Franklin in Episode 4 of Wintermute
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