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Fire Starting

Fire Starting is a survival skill that is used to start fires.

Fires generate heat to restore and conserve warmth. Players can cook food, melt snow, and purify water on any fire started through the fire starting skill.

How to start firesEdit

Fire starting is known as one of the easiest skills to train in The Long Dark, as players can increase their skill by lighting a new fire at any time throughout their playthrough.

To start a fire, players have to "use" an existing firebox or fire or must place a new campfire in an acceptable location. The player must then select an ignition source, tinder (optional at higher fire starting skill levels), fuel, and an optional accelerant. At the top of screen, the player's current fire starting skill and the chance of success with the currently selected materials are displayed.

Chance of starting Edit

The chance of a fire-starting attempt succeeding is calculated directly by adding the benefits of the character's skill and all the materials being used in the attempt. Changing the materials can improve the chance of a successful start. Any chance of 100% or greater will be rounded down to 100% and cannot fail.

Attempting to start Edit

Activating the start button on the bottom right will launch an attempt. A progress wheel will fill as the player character attempts to get the fire started. Normal attempts take 6 minutes to achieve success. Attempts that include an accelerant take only 1 minute. Starting attempt may be aborted by selecting cancel. It is also possible to be interrupted in an attempt by aggressive wildlife. Interrupted attempts count as failure.

Failing to start Edit

Failure, if it does occur by chance, will consume a random amount of time before canceling the progress bar and returning to the start page. Failing a starting chance consumes the tinder and any liquid used, but does not consume the fuel. Matches are consumed as ignition sources but torches and flares are not. Firestrikers suffer condition loss on every attempt, magnifying glasses do not.

EquipmentEdit

Players need one starter, one tinder, and one fuel before they can start fire starting. Player can start fires without a tinder after achieving level 3 in their fire starting skill.

Starter Edit

Players can select any starter currently carried in their inventory. They are sequenced alphabetically and further sorted by condition, highest to lowest. The condition of the starter does not affect chance of success.

Image Ignition Source Benefit Additional Info
Cardboard matches icon Cardboard match +0% chance Consumed in attempt
Flare icon Flare (lit) +5% chance Attempt may succeed even if item burns out
Magnifying lens icon Magnifying lens +5% chance Only effective outdoors with sunny weather [1. 1]
Torch icon Torch (lit) +5% chance Attempt may succeed even if item burns out
Wood matches icon Wood match +5% chance Consumed in attempt
Firestriker icon Firestriker +15% chance 2% condition loss each attempt
  1. Magnifying lens does not require direct exposure to sun. For instance, can be used to start fires in the stove inside fishing huts or underneath thick tree cover as long as the day is at least partly sunny.

Tinder Edit

Players can select any starter currently carried in their inventory. They are sequenced alphabetically. Currently, all tinders are equal. Player can start fires without a tinder after achieving level 3 in their fire starting skill.

Image Tinder Benefit
Birch bark icon Birch bark +0% chance
Cat tail head icon Cat tail head +0% chance
Newsprint icon Newsprint +0% chance
Newsprint roll icon Newsprint roll +0% chance
Tinder plug icon Tinder plug +0% chance

Fuel Edit

Players can select any fuel currently carried in their inventory. They are sequenced alphabetically. Each type of fuel differs in how much burn time it will add to a fire, how easy it is to light, and how much heat it will produce once burning.

Image Fuel Benefit
Reclaimed wood icon Reclaimed Wood -5% chance
Torch icon Torch (unlit) -5% chance
Fir firewood icon Fir firewood +0% chance
Firelog icon Firelog +7% chance
Cedar firewood icon Cedar firewood +15% chance
Stick icon Stick +15% chance
Book icon Book +35% chance

Accelerant Edit

Players can select optionally add any accelerant carried in their inventory. They are sequenced alphabetically. Accerelant increase the likelihood of success and shortens the start time for fire starting to only 1 minute.

Image Accelerant Benefit
Accelerant icon Accelerant +40% chance
Lantern fuel icon Lantern fuel +40% chance

Types of firesEdit

Firebox Benefit Additional Use(s)
Campfire Can be placed at the player's discretion None
Fire Barrel Wind proof None
Pot belly stove Wind proof None
Wood Stove Wind proof None
Fire Place Wind proof None
Stove Wind proof None
Furnace Wind proof Heats the Forge.

FeatsEdit

Players who have unlocked the Fire Master feat are able to activate it to start a new game with a Level 3 Fire Starting skill.

Image Feat Requirement Effect
Badge feat firemaster Fire Master Start 1000 fires Survivors start with a Level 3 Fire Starting skill

Skill levelsEdit

Players can increase their fire starting skill by starting any fire.

A limited increase can be obtained from the research book Survive the Outdoors!, which allows players to increase their fire starting by 10 skill points with 5 hours of research.

Once players have reached a new skill level, they unlock the effects described in the table below.

Level Skill points Effects
1 0
  • 40% chance to start fires
2 20
  • 55% chance to start fires
  • Fires last 10% longer
3 50
  • 65% chance to start fires
  • Fires last 10% longer
  • Can start fires without tinder.
4 100
  • 75% chance to start fires
  • Fires last 25% longer
  • Can start fires without tinder.
5 200
  • 90% chance to start fires
  • Fires last 50% longer
  • Can start fires without tinder.
  • Fires start 50% faster
Survival skills
Hunting ArcheryRifle Firearm
Gathering Carcass HarvestingIce Fishing
Crafting CookingFire StartingMending
Other CleaningRepairSharpening