How to start firesEdit
Fire starting is known as one of the easiest skills to train in The Long Dark, as players can increase their skill by lighting a new fire at any time throughout their playthrough.
To start a fire, players have to "use" an existing firebox or fire, and select the "Start Fire" menu option. Once the fire starting interface is open, four options are presented: ignition source, tinder, fuel, and an optional accelerant. At the top of screen, the player's current fire starting skill and the chance of success with the currently selected materials are displayed.
Chance of starting Edit
The chance of a fire starting attempt succeeding is calculated directly by adding the benefits of the character's skill and all the materials being used in the attempt. Changing the materials can improve the chance of a successful start. Any chance of 100% or greater will be rounded down to 100% and cannot fail.
Attempting to start Edit
Activating the start button on the bottom right will launch an attempt. Progress bar appears in the top right corner. Normal attempts take 6 minutes to achieve success. Attempts that include an accelerant take only 1 minute. Starting attempt may be aborted by selecting cancel. It is also possible to be interrupted in an attempt by aggressive wildlife. Interrupted attempts count as failure.
Failing to start Edit
Failure, if it does occur by chance, will consume a random amount of time before canceling the progress bar and returning to the start page. Failing a starting chance consumes the tinder and any liquid used, but does not consume the fuel. Matches are consumed as ignition sources but torches and flares are not. Firestrikers suffer condition loss on every attempt, magnifying glasses do not.
Players need one starter, one tinder, and one fuel before they can start fire starting. Player can start fires without a tinder after achieving level 3 in their fire starting skill.
Players can select any starter currently carried in their inventory. They are sequenced alphabetically and further sorted by condition, highest to lowest. The condition of the starter does not affect chance of success.
|Image||Ignition Source||Benefit||Additional Info|
|Cardboard match||+0% chance||Consumed in attempt|
|Flare (lit)||+5% chance||Attempt may succeed even if item burns out|
|Magnifying lens||+5% chance||Only effective outdoors with sunny weather [1. 1]|
|Torch (lit)||+5% chance||Attempt may succeed even if item burns out|
|Wood match||+5% chance||Consumed in attempt|
|Firestriker||+15% chance||2% condition loss each attempt|
- ↑ Magnifying lens does not require direct exposure to sun. For instance, can be used to start fires in the stove inside fishing huts or underneath thick tree cover as long as the day is at least partly sunny.
Players can select any starter currently carried in their inventory. They are sequenced alphabetically. Currently, all tinders are equal. Player can start fires without a tinder after achieving level 3 in their fire starting skill.
|Birch bark||+0% chance|
|Cat tail head||+0% chance|
|Newsprint roll||+0% chance|
|Tinder plug||+0% chance|
Players can select any fuel currently carried in their inventory. They are sequenced alphabetically. Each type of fuel differs in how much burn time it will add to a fire, how easy it is to light, and how much heat it will produce once burning.
|Reclaimed Wood||-5% chance|
|Torch (unlit)||-5% chance|
|Fir firewood||+0% chance|
|Cedar firewood||+15% chance|
Players can select optionally add any accelerant carried in their inventory. They are sequenced alphabetically. Accerelant increase the likelihood of success and shortens the start time for fire starting to only 1 minute.
|Lantern fuel||+40% chance|
Types of firesEdit
|Campfire||Can be placed at the player's discretion||None|
|Fire Barrel||Wind proof||None|
|Pot Belly Stove||Wind proof||None|
|Wood Stove||Wind proof||None|
|Fire Place||Wind proof||None|
|Furnace||Wind proof||Heats the Forge.|
|Fire Master||Start 1000 fires||Survivors start with a Level 3 Fire Starting skill|
Players can increase their fire starting skill by starting any fire.
A limited increase can be obtained from the research book Survive the Outdoors!, which allows players to increase their fire starting by 10 skill points with 5 hours of research.
Once players have reached a new skill level, they unlock the effects described in the table below.
|Hunting||Archery • Rifle Firearm|
|Gathering||Carcass Harvesting • Ice Fishing|
|Crafting||Cooking • Fire Starting • Mending|
|Other||Cleaning • Repair • Sharpening|