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For intermediate players. Several key shelters, plenty of hostile wildlife, and harsh weather conditions to be found around these remnants of a once-thriving whaling industry.
- In game description

Desolation Point is 4th Region released for The Long Dark.

Overview

Desolation Point is described as a stretch of coastal highway pockmarked with the abandoned remnants of a formerly thriving whaling industry. It can be found by going to the end of the Coastal Highway, passing through the Commuter's Lament, and continuing onward through Crumbling Highway and No. 3 Coal Mine.

Desolation Point is one of the smallest regions in the game: walking from the end of the Abandoned Mine to Broken Bridge takes roughly 7-8 minutes in real time. Despite this, it has 16 locations to discover including the connector mine (named "No. 3 Coal Mine") with Crumbling Highway. The region's small size can be useful in poor weather, as it is much harder to get lost here than in a more open region such as Pleasant Valley or Forsaken Airfield, and shelter is rarely far away.

Desolation Point has a explorable cave that might be inhabited by a wolf. Be careful if you choose to explore.

Locations

There are many accessible locations within Desolation Point including:

There is also a single Cave located close to the Waterfall.

Wildlife management

There is an abundance of hostile wildlife in this region; 1-2 bears and 5-8 wolves patrol within this small and snaking stretch of coastal land. While firearm resources, bow resources, and non-predator fauna spawns may be limited, there are often many crafting resources and sometimes a fair number of medical supplies, depending on the difficulty level. This, in turn, can allow the player to win more wolf struggles and reserve rifle ammunition for bears.

Survivability

Although Desolation Point is listed as a moderate difficulty region to survive in, largely due to its predator density, with good planning, surviving here long-term is very much possible.

Food sources

One challenge that may arise with living in Desolation Point long-term is the relative lack of game, especially on Stalker and Interloper where intestinal parasites are a concern. While there are a number of Rabbit groves scattered throughout the map, along with a possible Moose spawn near Matt's Truck and a few ravaged Deer Carcasses, living deer aren't so easy to find. Only 2-4 Deer spawn in the region, and they are found near Little Island and the frozen bay west of the Lonely Lighthouse. The region's food sources are further limited by its lack of Cat Tail. Ice fishing using Ice Fishing holes is possible along almost the entire coastal area, with locations like The Riken and Hibernia Processing providing plenty of shelter within the immediate area of suitable ice.

A good long-term strategy for food is to set out as many Snares as possible to catch rabbits, and to make ice fishing holes near bases. Fishing Lures and Fishing Tip-Ups can help automate the fishing process. With a bit of careful planning, players should be able to acquire plenty of food to avoid starvation, even on Interloper difficulty.

Crafting

With Hibernia Processing offering enormous amounts of harvestable materials, the mines offering lots of Coal, and the Forge in The Riken. maintaining and replacing tools should not be too difficult in Desolation Point. Hibernia also offers a Work Bench, and extra supplies for crafting and repair (such as saplings and harvestable clothes) can wash ashore and be found via beachcombing. Overall, the region is good for players who intend to do a lot of crafting.

Safe houses

Key shelters in Desolation Point include:

Lonely Lighthouse

The lighthouse has a bed, a potbelly stove, plenty of storage and an amazing view of most of the region, weather permitting. This can be helpful spotting wolves in the immediate area.

Two walking bridges connect the lighthouse to the main access road. There is also a rear path through a broken fence behind the lighthouse (use caution), that provides a shortcut to the Riken and the Hibernia processing plant. A number of wolves may patrol the entry road or along the ice below.

Hibernia Processing

Hibernia Processing features large amounts of reclaimed wood, metal, and numerous trailers with beds. Plenty of storage is available, and a workbench and fire barrel are located downstairs. Many key tools can be found there: including the Hunting Rifle, Heavy Hammer, and Hacksaw. Multiple wolves and a bear can be close by, often just outside the the compound's perimeter fence.

The Riken

The Riken is a beached ship that features a Forge, which can be used for cooking and metalworking if fueled with Coal. It can be very cold without high quality clothing, but its rooms and upper decks contain beds, storage, fuel, coal and items which can be broken down into Scrap Metal. Several green Wooden Crates can be found in the ship's belly, and when broken may contain useful items.

A key function of The Riken is that once industrially produced tools are depleted (Hunting Knives, Hatchets, and Bullets), its Forge can be used to craft makeshift versions with Scrap metal, Cloth, and Coal (the Improvised Hatchet, Improvised Knife, and Arrowhead). The Riken's Forge is one of only four in the game; the others are in the barn of the Old Spence Family Homestead in Forlorn Muskeg, at Maintenance Yard in Broken Railroad, and, with the Tales from the Far Territory expansion, in the basement of the Main Hangar in Forsaken Airfield.

The ship's uppermost deck can serve as a vantage point to look for and/or hunt Wolves, Deer, or a Bear that wander nearby. Also, Hibernia Processing for scavenging and Little Island to hunt rabbits and collect firewood are close by.

Gallery

Maps

Locations

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