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Direct actions are in-game actions performed by the player using their own skills, patience, and determination. Direct actions differ from skill-based actions in that the player directly controls the action, whereas skill-based actions happen out of the player's control, employing chance and built-up skill levels to determine whether the action succeeds or fails.

Examples of direct actions include: firing a hunting rifle at a deer, or cracking a safe.

These actions can include a Gear or Skill component (for example, you can’t pick a lock without a lock pick, and if your Lock Picking skill is too low there might be complex locking mechanisms that are beyond your ability to attempt), but the actual action of picking the lock would be under direct player control, and therefore involves the players own skill, patience, and determination.

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