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Afflictions are conditions affect the player's ability to survive. Afflictions can be acquired by the player through gameplay, and any current active afflictions can be viewed in the status menu. there are two types of conditions: positive, which are indicted by a green status icon; and negative, which are indicated by a red status icon.

Positive afflictions Edit

Positive afflictions improve the needs bar or otherwise benefit the player. Positive afflictions are gained by consuming certain hot foods or drinks. There are currently 3 types of positive afflictions.

Image Affliction Effect Duration
Warming up icon Warming up
  • The 'feels like' temperature of the player is increased by 4°C
Two hours
Improved rest icon Improved rest
  • Condition gained while sleeping is increased by 2% (1% for Interloper) per hour
Six hours
Fatigue reduced icon Fatigue reduced
  • Fatigue is immediately reduced by approximately 10%
  • Fatigue decay being slowed
  • Sprinting will also use approximately half the energy it typically does
One hour

Negative afflictions Edit

Negative afflictions cause condition loss and/or otherwise impede the player. There are currently 14 types of negative afflictions, which can be classified into two types: injuries and diseases.

Injuries Edit

Injuries are caused by falling, animal attacks, or exposure to the elements. Injuries will briefly appear in the bottom left corner, alongside the amount of condition that was lost.

Image Affliction Effect Duration
Blood loss icon Blood loss
  • Condition reduced by 30% per hour
Until treatment
Broken ribs icon Broken ribs
  • Stamina reduced by 50%
  • Carrying capacity reduced by 25%
Until treatment
Bruising icon Bruising
  • Condition is reduced by 5%
Immediate effect
Burns icon Burns
  • Maximum condition reduced by 25%
30 hours or until treatment
Frostbite icon Frostbite
  • Maximum condition reduced by 10%
Permanent
Lacerations icon Laceration
  • Condition is reduced by 20%
Immediate effect
Sprained ankle icon Sprained ankle
  • Sprinting is not possible
4 hours of rest or until treatment
Sprained wrist icon Sprained wrist 2 hours of rest or until treatment

Diseases Edit

Prior to contracting diseases, players are able to view the risk of disease in the status menu. Certain actions taken by the player, such as consuming raw carnivore meat or drinking unsafe water, increase the risk that players will contract the disease. Once the disease has been contracted, treatment is required to remove the negative effects.

Image Affliction Effect Duration
Cabin fever icon Cabin fever
  • The player cannot rest indoors for 24 hours
Until treated
Dysentery icon Dysentery
  • Condition cannot be restored by sleep
  • Condition is reduced by 4% per hour
  • Thirst bar empties rapidly
Until treated
Hypothermia icon Hypothermia
  • All condition loss from freezing is doubled
  • Fatigue is lost at twice the normal rate
Until treated
Food poisoning icon Food poisoning
  • Condition cannot be restored
  • Condition is reduced by 85% over the course of 18 hours
18 hours or until treated
Infection icon Infection
  • Condition is reduced by 5% per hour
  • Increase in fatigue gained while performing actions
Until treated
Intestinal parasites icon Intestinal parasites
  • Condition is reduced by 2% per day
  • Maximum fatigue is reduced by 2% per day
Until treated
Afflictions
Positive Fatigue reducedImproved restWarming up
Negative
Injury Blood lossBroken ribsBruisingBurnsFrostbiteLacerationSprained ankleSprained wrist
Disease Cabin feverDysenteryFood poisoningHypothermiaInfectionIntestinal parasites